R/PowderToy: Post screenshots, discuss and chat about the Powder Toy! Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Select a pen tool from the menu under the game screen. A tool selected with the right click will be controlled with right side of the mouse and vice versa. Click the screen with a tool in order to add dots or send wind. It'ts up to you! The Powder Toy is a physics game similar to those like the falling sand game. Unlike the falling sand game, Powder toy simulates wind, air pressure, heat, and multiple forms of gravity. The game relies heavily on processor power, but the game requires very little on graphics. Gameplay A complicated rocket. The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic.
Fix 'NONE' showing in HUD in many cases
Improve stack pasting behavior
Remove 'Auto Draw Rate' option, there is no reason to turn this off
Fix issue allowing drawing unlimited LIGH with 1x1 cursor
Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL
From snapshot 214:
Make username case-insensitive when logging in
From snapshot 213:
Fix elementCount inaccuracies when undoing (fixes GoL not working for a short time after undo)
Fix ctype drawing for LDTC
Show proper GoL name in HUD for LDTC / DTEC
Write powder.pref immediately every time a setting is changed
From snapshot 212:
Make custom can_move settings persistent (fixes #764)
Redo and add type parameter to sim.neighbours
From snapshot 211:
New element: LITH. Reactive element that explodes on contact with water.
From snapshot 210:
Fix air being able to go through walls for a frame after undoing
Show NONE in {ctype} signs instead of 0 when an element has no ctype
Fix some legacy lua api functions allowing you to set properties on element 0
...
View the full changelog here.
[POWDER] | Standard powder. |
---|---|
[WATER] | Water splash. |
[FIRE] | Fire spark. |
[SEED] | Cast seeds to grow trees. |
[G-POWDER] | Gunpowder. Explosive, keep fire away! |
[FAN] | Continuously sends wind. Click to change angle. |
[ICE] | Smashing ice becomes snow. |
[S-BALL] | Super ball. |
[CLONE] | Clone tool. Multiply an object by clicking over it. |
[F-WORKS] | Set off fireworks of the selected dot with the other click. |
[OIL] | Flammable liquid. |
[C-4] | Plastic bomb. |
[SAND] | Dry sand. |
[MUD] | Wet sand. |
[STONE] | It's heavy but breakable. |
[LAVA] | It burns everything. |
[VIRUS] | Transforms dots. |
[NITRO] | Nitroglycerin. High-sensitivity explosive. |
[ANT] | When they touch solids, they create a mysterious path! |
[TORCH] | Burn everything but weak in water. And burn the trees? |
[GAS] | Flammable gas. |
[SOAPY] | Soapy water makes bubbles! |
[THUNDER] | Thunder. |
[METAL] | Metal conducts electricity. |
[BOMB] | Bomb explodes when it touches powder. |
[LASER] | Laser goes straight. It reflects against the polished metal. |
[ACID] | Acid melts various things. |
[VINE] | Growth around the powder. |
[SALT] | Salt becomes sea water when melted. |
[GLASS] | Transparent dots. |
[BIRD] | Birds fly with a flock. |
[FISH] | fish swim with a group. |
[MERCURY] | Mercury. Heavy liquid metal. |
[SPARK] | Calm fire spark. |
[FUSE] | It gradually burns. |
[CLOUD] | Rain cloud, snow cloud, and thunder cloud. |
[PUMP] | Liquid and gas are carried. |
[CRYSTAL] | Liquid Crystal, beautiful and illuminate it with a color! |
[JBOMB] | Joint bomb. |
[CONVEYER] | Carry the object touched. * PEN-S adjusts the pen size. |
[WIND] | Send wind toward the arrow direction. |
[CYCLONE] | Wind of spiral. |
[DRAG] | Drag various objects. |
[PLAYER] | Add a playable Stickman. ←→ - Move ↑ - Jump ↓ - Action * It changes the attribution when touching powder. * WASD key for 2P. |
[FIGHTER] | Fighting Stickman. |
[BALL] | It rolls very well. * The selected dot ball will be added with the other click. |
[CREATE] | The object that touches is created. |
[JOINT] | Joining powder and powder n - Junction normal left - Left rotation right - Right rotation scale - Expansion and contraction none - Draw only blind - Calculation only |
[BLOCK] | It blocks wind or dots. |
[ERASE] | Delete blocks or objects. |
[CLEAR] | Delete erasers, dots or wind. |
[BH] | Black Hole, Gravity is generated. |
[WH] | White Hole, Repulsive force is generated. 'G-MAP': Gravity map calculation. |
[MiniMap] | Display of mini map. |
[TEXT] | Select colors to depict the characters. font - Change of font style - PLAIN, BOLD, ITALIC size - size of character |
[Copy/Paste] | Copy & Paste. Drag to copy, and click to paste. |
[PEN] | Change the drawing style. free - free line line - straight line lock - width & height paint- paint out |
[PEN-S] | Pen size. Adjust the drawing pen size. |
[SCALE] | Zoom in and out by clicking. Drag to move. normal - Buggy exact - No bug |
[SPEED] | Change speed. The enter key playbacks frame by frame. |
[Start/Stop] | Start/Stop the time. |
[UPLOAD] | Upload. * See below. |
[SAVE] | Save temporary. |
[LOAD] | Load temporary. |
[G] | Gravity option. on - Usually off - Zero gravity |
[SIDE] | Off screen option. OFF - Hide LOOP - Move opposite |
[BG] | Background effect. non - hide air - high pressure (green) and low pressure (blue) line - pressure and streamline (wind) blur - motion blur g-map - Gravity map shade - shade filter aura - aura filter light - light (additive synthesis) toon - toon shader mesh - Draw wind as line gray - gray scale track - trajectory filter dark - dark filter TG - thermography silet - silhouette mosaic- mosaic filter color - background color |
[GRID] | Grid line. |
[RESET] | Reset. |